In EVE ISK Online's earlier years, 1 of its core pattern philosophies was
adherence to some rigid risk vs. reward sense of balance scheme. There
experienced been riches out there to become found, but to get them, you
experienced to placed yourself in the firing line. Police ships
patrolled high-security space to retain gamers safe from piracy, but the
only means accessible there experienced been low-bounty frigate NPCs
and inexpensive ores like Veldspar, Scordite and Omber. In the lawless
far-reaches of nullsec, huge NPC bounties and rare ores containing
Megacyte and Zydrine tempted a tremendous selection of pilots to mind
out and make their fortunes.
Nullsec provided absolutely no protection versus player attacks, and the
only protection to become discovered was in sheer military force. The
biggest and quite best companies hoarded these gold mines for
themselves, locking comfortably the handful of entrances to the regions
and patrolling the skies for undesirable visitors. Low-security space
provided a middle-ground in between these two extremes, a place exactly
where the everyday pilot could appreciate multiplied income and pirates
experienced been simpler to spot. At some time in the previous nine
years, lowsec lost its place in the fixture and became simply not worth
the effort. But how did that happen, and what can be done to fix it?
In this week's EVE Evolved, I seem at why lowsec systems are now ghost
towns and suggest an choice pattern philosophy that I think could
revitalise these under-used areas.
source:http://www.ueveisk.com/
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