2012年5月21日星期一

EVE Evolved: Risk vs. reward in lowsec

In EVE ISK Online's earlier years, 1 of its core pattern philosophies was adherence to some rigid risk vs. reward sense of balance scheme. There experienced been riches out there to become found, but to get them, you experienced to placed yourself in the firing line. Police ships patrolled high-security space to retain gamers safe from piracy, but the only means accessible there experienced been low-bounty frigate NPCs and inexpensive ores like Veldspar, Scordite and Omber. In the lawless far-reaches of nullsec, huge NPC bounties and rare ores containing Megacyte and Zydrine tempted a tremendous selection of pilots to mind out and make their fortunes.

Nullsec provided absolutely no protection versus player attacks, and the only protection to become discovered was in sheer military force. The biggest and quite best companies hoarded these gold mines for themselves, locking comfortably the handful of entrances to the regions and patrolling the skies for undesirable visitors. Low-security space provided a middle-ground in between these two extremes, a place exactly where the everyday pilot could appreciate multiplied income and pirates experienced been simpler to spot. At some time in the previous nine years, lowsec lost its place in the fixture and became simply not worth the effort. But how did that happen, and what can be done to fix it?

In this week's EVE Evolved, I seem at why lowsec systems are now ghost towns and suggest an choice pattern philosophy that I think could revitalise these under-used areas.



source:http://www.ueveisk.com/

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